Mechanics
- Bounty chips are considered a player's personal all in button. Placing a Bounty Chip into the pot is the same as a player announcing all in.
- TWD 5,000 of each buy-in after staff charge will be allocated to the Mystery Bounty pool.
- Mystery Bounties are redeemed through a random drawing made by the player eliminating another player once ITM has been reached.
- If multiple players eliminate another player with the same hand, the bounty will be split.
- An eliminated player winning a Mystery Bounty must draw immediately.
- Players possessing a Mystery Bounty must draw once the Final Table has been reached.
- During the Final Table Mystery Bounties will be drawn immediately upon elimination of a player.
- All Mystery Bounties must be drawn at the conclusion of the Mystery Bounty event or be forfeied and donated to charity or added to the staff tip pool.
- Each starting flight plays to 14% (ITM) and players must make the Final Day in order to cash.
- Players are allowed to forfeit their stack before the close of registration in order to re-enter.
- Final Day resumes at the earliest finishing point of the Day 1 flights.
- APT reserves to drop play to 8 handed at any point of the event.
- Shot clocks will be introduced 1 table off the money.
- Players will initially receive 2 time banks, will reset to 5 time banks at start of Final Day, and will reset to 5 time banks at the Final Table.
- Once a deal has been made between players, levels will be reduced to 15 minutes.
- Big Blind Ante - Big Blind is paid before the Ante.
- Redraws at end of each starting day and at the Final Table.
- Guarantee subject to Force Majeure including not limited to, Earthquake, Flood, Typhoon, Epidemic, and etc.