Mechanics
- Bounty chips are considered a player's personal all in button. Placing a Bounty Chip into the pot is the same as a player announcing all in.
 - TWD 5,000 of each buy-in after staff charge will be allocated to the Mystery Bounty pool.
 - Mystery Bounties are redeemed through a random drawing made by the player eliminating another player once ITM has been reached.
 - If multiple players eliminate another player with the same hand, the bounty will be split.
 - An eliminated player winning a Mystery Bounty must draw immediately.
 - Players possessing a Mystery Bounty must draw once the Final Table has been reached.
 - During the Final Table Mystery Bounties will be drawn immediately upon elimination of a player.
 - All Mystery Bounties must be drawn at the conclusion of the Mystery Bounty event or be forfeied and donated to charity or added to the staff tip pool.
 - Each starting flight plays to 14% (ITM) and players must make the Final Day in order to cash.
 - Players are allowed to forfeit their stack before the close of registration in order to re-enter.
 - Final Day resumes at the earliest finishing point of the Day 1 flights.
 - APT reserves to drop play to 8 handed at any point of the event.
 - Shot clocks will be introduced 1 table off the money.
 - Once a deal has been made between players, levels will be reduced to 15 minutes.
 - Big Blind Ante - Big Blind is paid before the Ante.
 - Redraws at end of each starting day and at the Final Table.
 - Guarantee subject to Force Majeure including not limited to, Earthquake, Flood, Typhoon, Epidemic, and etc.
 

